I’m glad we didn’t receive a traditional sequel and the company instead decided to create something bold, memorable, and unique. Mario 64 was an undeniable masterpiece, and remains as much today, so following up a game of that magnitude was always going to end in disaster. Touching on my admiration from earlier, Super Mario Sunshine feels like a misplaced piece of experimentation from Nintendo. You’ll probably moan and say I just didn’t master everything it has to offer, but I shouldn’t need to have the technical prowess of a speedrunner to enjoy a game that is made for children. The utmost accuracy required to accomplish some of the game’s trickier sections are continually trifled with an awful camera system and a combination of mechanical systems that just don’t gel together. Super Mario Sunshine released at a time when 3D platformers were still going through some teething issues. I’ve even seen clips of Mario straight up clipping through solid objects through no fault of the player, showcasing a lack of polish which radiates through every single aspect of Sunshine. They require perfect jumps, an obscene level of patience, and a knowledge of the game’s wonky physics that will have you screaming obscenities time and time again as your lives dwindle down into nothing. When the pump is taken away, you’re often thrust into ethereal voids to take on traditional levels that are fiendishly difficult.
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